Technical Reel

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I'm Greg Foster, a Technical Animator and Character Rigger with nearly eight years of experience across the games and VFX industries. I've worked on AAA titles including Spider-Man and Call of Duty, specialising in character rigging, facial animation, and building efficient animation pipelines. I enjoy solving technical challenges that bridge art and technology, and in my spare time I create personal animation projects and explore new tools and workflows to continually expand my skillset.

Download CV

Skills


Software
Maya
Houdini
unreal engine

Languages
Python
MEL
Maya API (openMaya)
VEX and Hscript

Tools and Pipeline
USD
Git
Perforce

and a lot of linear algebra

Experience

2021-
present

3D Modelling/Game
engine design lecturer

Futureworks - Manchester
2024-
2025

3D Animation Generalist

Lucid Group (Freelance)
2023

Facial rigging and Animation

Conductr (Client: alton Towers) (freelance)
2019-
2021

3D In-Game VFX Artist

Real Time UK
Shipped titles
-Destruction AllStars
2019-
2021

junior 3D Facial Animator

Cubic Motion (Now Epic Games)
Shipped titles
-Anthem
-Call of Duty Black ops 4
-The Dark Pictures Anthology: Little Hope
-Star Citizen
-Spiderman
2018

junior 3D animator

Kilogramme Animation (freelance)
2018

Runner

The Mill
2018

Motion Graphics Designer / Animator

Calico Creative